Mishra's Manufactory (Magic Minigame) [The Brothers' War Minigame]

Mishra's Manufactory (Magic Minigame) [The Brothers' War Minigame]

Regular Price $0.40

Product Type : MTG Single

Hurry! Only
0
units left in stock!
Near Mint Lightly Played Moderately Played Heavily Played Damaged
-
+
In Stock SOLD OUT
Set: The Brothers' War Minigame
Type: Card
Rarity: Common
2-4 players | 2-4 packs | 10 min

OBJECTIVE:

Take on the role of one of Mishra's assembly workers and assemble the best invention from the mishmash of parts streaming down the conveyor belt. Strategically collect cards based on their color to win.

GET READY:

Open one booster for each player, remove all cards without Magic card backs, and shuffle the rest together. Reveal four cards in a row stretching from the deck. These form the conveyor belt. The two cards closest to the deck are at the back of the line and the other two cards are at the front. Randomly determine who goes first.

LET'S PLAY:

On their turn, each player drafts one card from the conveyor belt. The two cards at the front of the line are free, but a player must discard a card they've already collected to draft a card from the back of the line. Cards then slide forward to fill in the gap, and a card from the deck is added to the back of the line. Drafted cards are kept face up in front of each player, grouped by color (including colorless.) Play then passes clockwise.

Lands are wild (they count as any color, including colorless), and a multicolored card can be any of its colors. When you draft a wild or multicolored card, declare its color and place it in the corresponding group.

TO WIN:

The game ends when all cards have been collected. For each color, the player with the largest group of cards of that color gets 3 points, and the player with the second largest group gets 2 points. The card with the highest mana value breaks ties. If there is still a tie, each tied player gets half the points, rounded up.

Players also earn points for the number of groups they've collected: four groups = 2 points, five groups = 4 points, six groups = 6 points.

The player with the most points wins!

Returns:

All used video games, controllers, and video game accessories come with a 7-Day replacement warranty.

Video game systems come with a 30-Day replacement warranty.

New video games, systems, and accessories can only be returned in the same new condition. NEW video game items can only be returned for a cash refund if it is returned UNOPENED. Products purchased new and then opened are not eligible for a return as most new products we sell come with their own satisfaction guarantees and warranties. 

Refunds are given in the form of the payment used when a replacement is not able to be provided.

There are no implied warranties and/or returns on any other items sold in the store.


Repairs:

All repairs are guaranteed to work for 30 days from the completion of the repair for all issues the repair was intended to fix. This does not cover any customer inflicted damage. Warranty stickers are applied to all repairs and the warranty is VOID if these stickers are tampered with.